Akatron Online · Skyblock × MMORPG

Akatron Online

A Skyblock × MMORPG blend, powered entirely by our own mods. Players start on an empty floating island, gather resources, level up skills, automate production with minions, complete quest lines, and build their own shops in the Rona-based economy.

Features

Island System

Every player starts on a ready-made prefab island, distributed in a spiral pattern across an infinite plane. Islands gain levels via block scanning (leftover XP carries over); members can be invited, and island features (member limit, minion limit, area size, dungeon access) can be upgraded.

Protection

Breaking/placing blocks, chest access, item pickup and PvP/mob damage are allowed only for island members; the spawn area is invulnerable. Full anti-grief protection.

Economy & Shops

The server currency is Rona. Alongside an NPC market, a player-driven economy: with the "Player Shop" block anyone opens a store, sets prices and stock; buyers see their balance and buy single or bulk (10/100/Max). Server-shop mode offers unlimited stock.

Skills

6 skills — Mining, Farming, Woodcutting, Fishing, Combat, Architecture. Performing the matching action grants XP; leveling up unlocks passive bonuses like faster mining/fishing/harvesting/chopping and double yields.

Minions

Automated gatherers that work while you're offline — Miner (Feran), Woodcutter and Farmer (Kweebec). 5 rarity tiers (Common → Legendary), an energy/fuel system, storage slots, a working radius and +1, +2… upgrades.

Quests

Dialogue-driven quest lines and daily quests via NPC questgivers (Quester). Objective types: break/place blocks, crafting, harvesting, planting, mob kills, travel to a specific island. Progress via an HUD tracker and map markers; rewards (Rona, items, island XP) are granted automatically.

Altar

An island-bound altar block — only one per island, and it keeps its level when broken. Making offerings unlocks tiers and upgrades; integrated with the quest system and gives particle-effect feedback.

Farm Dungeons & PvP Arena

3 portal-accessed farm dungeons with mob spawners and a dedicated dungeon shop, plus a PvP arena featuring damage tracking, a death system and a stats/leaderboard.

Custom Mechanics

Chain-breaking (whole tree/ore vein in one hit), crouch-to-grow plant boosting, rare block-specific drops, probability-based fluid flow and proximity-based NPC respawn for performance, automatic in-game tips and island-level chat formatting.

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Roadmap
Active / playable

Island Core, Skills, Minions, Quests, Shops, Altar and Farm Dungeons/Arena modules are functional.

Planned

Boss fights with custom mechanics and rewards, expanded quest lines, and seasonal content.